Douglas Lowenstein Quotations
Douglas Lowenstein Quotes about:
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Debut Quotes
Top games now debut with the same hype and anticipation accorded top movies and music albums, and often outsell them. Tremendous amounts of time, money, and talent go into developing today's games. And whatever the platform, there is something challenging, interesting, and exciting for virtually everyone.
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Amendment Quotes
It is not up to any industry or the government to set standards for what kids can see or do; that is the role of parents. Everyone involved with this misguided law has known from the start that it is an unconstitutional infringement on the First Amendment freedoms of those who create and sell video games.
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Advances Quotes
The 2004 sales figures are impressive, especially as we enter the twilight of this hardware cycle, and more significantly, looking ahead, the video game industry shows no signs of slowing down. No other entertainment industry has posted the sustained growth over the last decade generated by the video game sector, and given the technological and creative advances ahead, all signs point to surging growth and more record sales for many years to come.
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Allow Quotes
Today?s disclosure is a logical extension of the commitment of console makers to empowering parents. I am proud that each console maker has taken the initiative to give power to the parents, offering technology not available for DVD players or even portable music players that will allow parents to control the entertainment their children access.
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Amazing Quotes
Though George Lucas has long been recognized for his tremendous contributions to the world of film, he has also been a leader in the video game business, creating amazing game experiences for players around the globe through one of the industry's most successful companies, ... Our industry and its consumers have benefited greatly from Mr. Lucas work over the years, and we are proud to recognize him as this year's Champion honoree.
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Best Quotes
As the global computer and video game industry enters an important creative and technological transition, the early sell out of E3Expo affirms the critical importance of this event. As the first place to see the most anticipated next-generation hardware and software titles, and the best place to learn about the industry through its unrivaled conference program, E3Expo 2006 will offer attendees an unparalleled view of the business of games.
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Almost Quotes
E3 exhibitors tell us that almost 80 percent of the products that will be displayed at this year's show are expected to be on store shelves in time for the 2001 holiday season. So, if you want to know what the more than 60 percent of Americans who play computer and video games will be asking for this holiday season, you need to be at E3, the world's most important forum for the launch of interactive entertainment products and technologies.
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Against Quotes
AB1179 is punitive against retailers, will waste limited taxpayer dollars, and when it is struck down by the courts, as has been the fate of similar statutes, parents will be no better off for this effort to damage one of the state's fastest-growing and most exciting industries that is providing some of the most compelling entertainment in the world today,
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Business Quotes
It's very clear that in Taiwan, for example, there's a significant organized crime element that has been involved in making a business of software piracy. Organized crime families raise the money and then make the investments for illegal CD replication facilities in China, in Paraguay.
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Among Quotes
In 2004, video games flew off the shelves as eight titles were sold per second per day throughout the year, evidence of the continuing vast popularity of games among consumers of all ages. This industry remains strong and poised for renewed double digit growth over the next five years as we enter a new cycle of video game console launches. The future could not be brighter.
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Average Quotes
In 2004, the average game buyer was 37 years old and the average game player was 30. Knowing this, our industry creates a wide range of content for a diverse consumer audience, just as other entertainment industries do. And, it's illogical that video games would be treated more harshly than R-rated movies or music CDs with parental warning labels, both of which can be legally viewed and sold to minors. How can you treat a video game based on James Bond any different than a book or movie based on the same subject matter?
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Adult Quotes
The ESA is extremely pleased that Microsoft, Nintendo, and Sony Computer Entertainment America have voluntarily stepped up to take concrete steps to put the power to regulate the games kids play where it belongs ? in the hands of parents, not government, retailers, or anyone else. The combination of these new controls, the existing ESRB rating system, and voluntary commitments by retailers not to sell Mature and Adult Only games to minors strikes the right balance between strong self-regulation and the ultimate responsibility of parents to take charge of the media their kids consume.
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Adult Quotes
The combination of these new controls, the existing ESRB rating system, and voluntary commitments by retailers not to sell Mature and Adult Only games to minors strikes the right balance between strong self-regulation and the ultimate responsibility of parents to take charge of the media their kids consume.