Creative Cloud is Adobe re-imagining itself amid a world of these three transformations - cloud, multiscreen and social computing - which are all happening at the same time.
Adobe and Apple have collaborated a lot over the decades. There's a lot more for us to do as well.
Flash and HTML have co-existed, and they're going to continue to co-exist.
It's not about HTML 5 vs Flash. They're mutually beneficial. The more important question is the freedom of choice on the web.
The productivity and expressiveness of Flash remain advantages for the Web community even as HTML advances.
We're actually helping advance HTML5 in some very concrete ways, such as Edge, which is in beta.
We're so connected, kind of ever-presently, with technology now. People are carrying their phones with them and looking at the screen so much.
When television came out, there was concern it would kill radio.
When you're displaying content, any technology will use more power to display, versus not displaying content.
With Typekit, you sign on, you pay a single subscription fee. We're including that as part of Creative Cloud.
You can't go to the store and buy 'the Engagement Platform.'
A wide variety of devices beyond personal computers are arriving, many of which will be used to browse the Web... The Flash engineering team has taken this on with a major overhaul of the mainstream Flash Player for a variety of devices.
AIR grew out of our early thinking about rich Internet applications around 2001. We started to see web developers pushing the boundaries of what could be done inside the browser and taking advantage of Flash in ways that we hadn't expected.
AIR was born from thinking about how rich Internet applications would play out over time and what new pieces of technology would be in demand for these to go to their next generation.
I'll be involved more with Adobe overall in terms of our technology direction and the problems we are trying to solve, working across the different business units at Adobe.
Just like the Internet has transformed the media industry or the e-commerce industry, the software industry is also being affected dramatically by the Internet.
We feel confident that, were Apple and Adobe to work together as we are with a number of other partners, we could provide a terrific experience with Flash on the iPhone, iPad, and iPod Touch.
Muscles do two things. They help us move and they protect us.
My arm strength is my biggest advantage. I can throw the ball downfield well. I love playing defense too. I just love the emotion. You can get really excited when you're out there.
I have a heart attack, I'm not going to ask how much is my care going to cost. I don't see that happening. The experts are not the ones trying to sell these things.
I think it's great. It's lot of fun. I'm actually learning in a fun way about how to do my math facts. It's fun to work with kids and not grown-ups for a change.
Pain is not the problem. Pain is just the byproduct of the problem.
We put ourselves in a position where all of a sudden our No. 5 guy had to play better than his average. He didn't play badly at all. That's just a lot of pressure on one kid.
Feedback from our developer and customer communities is essential to delivering compelling products. Adobe Labs fosters community involvement early in the product development cycle, enables access to emerging technologies and ultimately helps to build better products.
It's been a special two years and a special week. It's something I'll always remember. It's too bad we couldn't have went a little further.
By the end of this year, all the schools will be connected to the Internet. We're two to three years ahead of the U.S. and other rival countries.
The Internet restructures the paradigm of learning,especially lifelong learning over a 35- to 40-year workinglifetime,