Mark Frauenfelder Quotations
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Admit Quotes
Scott Adams is not only a world-famous cartoonist, he's also a world-class failure. And he's the first to admit it. In his new book, 'How to Fail at Almost Everything and Still Win Big,' the Dilbert creator explains how failure can lead to success if you develop the right skills to make the most of your mistakes.
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Art Quotes
My friend Josh Glenn compiles terrific lists of genre novels from the mid-20th century. His latest is a list of the ten best adventure novels of 1966. Josh also includes the cover art of early editions of the books, which are always much better than the art on newer editions. I want to read every book in this list!
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Asked Quotes
Forrest Mims is the author of the famous book 'Getting Started in Electronics,' published by RadioShack for many years. I bought the book in the 1980s and had a blast making the projects in it. When I was editor-in-chief of 'MAKE,' I asked Forrest to write a column for the magazine, called 'The Backyard Scientist.'
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Active Quotes
Kids don't need to be taught the value of making; they are natural makers, at least until traditional education makes them afraid of making mistakes. The long-term value of making for kids is in learning to become an active participant in the world around them rather than a consumer of prepackaged products and solutions.
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Community Quotes
Skillshare is a terrific online learning community for creative people. It teaches you new skills through well-made videos with great production values. I've been using Skillshare to teach myself Adobe After Effects. All the videos feature people who are professionals in their field. I love this site.
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Build Quotes
If you build your own chair, there is a lot of things that happen. You could probably buy a nice chair for less money than a chair that you built yourself, and it might even look better, but if you build that chair, you're going to take care of it and maintain it because it's your chair. If it breaks, you know how to fix it.
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Accepting Quotes
The maker movement is about people who want to gain more control of the human design world that they interact with every day. Instead of accepting off-the-shelf solutions from institutions and corporations, makers would like to make, modify, and repair their own tools, clothing, food, toys, furniture, and other physical objects.