Trudi Canavan
Trudi Canavan
Trudi Canavanis an Australian writer of fantasy novels, best known for her best-selling fantasy trilogies The Black Magician trilogy and Age of the Five. While establishing her writing career she worked as a graphic designer. She completed her third trilogy, The Traitor Spy trilogy, in August 2012 with The Traitor Queen. After this Canavan will be writing a new trilogy on a completely new world called Millennium’s Rule and will consist of multiple worlds which characters can cross between...
NationalityAustralian
ProfessionWriter
Date of Birth23 October 1969
CountryAustralia
I don't have any specific plans to return to the 'Age of the Five.' If I do, it won't be a sequel.
'The Black Magician Trilogy' was about a conflict between countries and was very limited and almost claustrophobic in its range of settings, while 'The Age of the Five' was about a conflict between continents.
I still recommend reading travel guides as an insight to a traveller's perspective on fantasy worlds. Nearly all characters end up travelling at some point, and they have many of the same needs and concerns covered in travel guides.
If your appearance is all people see, they have no respect for your mind.
So what were you [Sonea] and Dorrien discussing before?' Akkarin asked. She turned to regard him. 'Discussing?' 'Outside the farmhouse when I was buying the food.' 'Oh. Then. Nothing.' He smiled and nodded. 'Nothing. Amazing subject, that one. Produces such fascinating reactions in people.
Nodding, Cery strode to the door and stepped through. Though the burly guards eyes him suspiciously, Cery smiled back. Never make enemies of someone's lackeys, his father had taught him. Better still, make them like you a lot.
Inspiration comes from so many sources. Music, other fiction, the non-fiction I read, TV shows, films, news reports, people I know, stories I hear, misheard words or lyrics, dreams
I always love writing the third book in a series because you get to tie up all the threads that you put out in the first two books. You finally let people know what really happens and reveal all the secrets and bring certain characters together.
I wound up studying art and design, got a job at Lonely Planet Publications as a designer, cartographer and illustrator.
I still recommend reading travel guides as an insight to a travellers perspective on fantasy worlds. Nearly all characters end up travelling at some point, and they have many of the same needs and concerns covered in travel guides.
The first rule of world-building is available physics, which basically means that if you want it to feel real, it has to follow the same rules as this world, from gravity to how human behaviour works. If you have a fantasy element that doesnt obey the laws of physics, make sure that it has a fantasy explanation.