Nolan North

Nolan North
Nolan Ramsey Northis an American actor who has been described as "the nearest thing the games industry has to a bona fide leading man." His voice work includes characters such as Nathan Drake from the Uncharted series, Desmond Miles from the Assassin's Creed video game series, Ghost from the Bungie title Destiny, the Penguin in the Batman: Arkham video game franchise, Cpt. Martin Walker in Spec Ops: The Line, David in The Last of Us, several characters in various pieces...
NationalityAmerican
ProfessionVoice Actor
Date of Birth31 October 1970
CityNew Haven, CT
CountryUnited States of America
I studied journalism at The University of North Carolina - Chapel Hill. I did my graduate work at Emerson in Boston, and I was actually a reporter for a year in New York and New Jersey. It dawned on me that I wasn't cut out for that line of work. I mean... there's a certain thing that really good reports have that I just didn't.
The tailor from 'Avatar' actually made my suit for 'Uncharted 3.' And no, it's not a hand-me-down from Sam Worthington. My 11-year-old would fit in Sam Worthington's. I'm 6' 1", 180 pounds.
I've found a lot of the thinking in America is that a lot of people become actors to become famous. At least from my experience, I have a dozen or so British friends who are actors, and if you look at their body of work, and they'll go do theatre, and they'll go do this and this. They work, and they're always honing and trying to be better.
I eventually became an actor, starting with doing stand-up comedy in New York and then theater wherever they would let me. Finally, I moved out here to Los Angeles and got on a show.
Harrison Ford has always been one of my favorite actors. I grew up with Han Solo and Indiana Jones, and 'Regarding Henry' is one of my favorite movies of all time.
Of all the games I've done, the only time I've ever lost my voice was on 'Call Of Duty 2,' playing a rasping Russian captain on the Stalingrad level.
I don't think 'Call Of Duty: Black Ops' sells 25 million plus copies and makes of a billion dollars because of their great storytelling. It's the multiplayer aspect of that type of game, where people get together to shoot each other and have fun. And it's very much gameplay; it's like 'Gran Turismo' or one of these racing games.
There's something known as the Uncanny Valley where things look a little too real and you're not quite sure what you're looking at. It becomes weird like it did in 'The Polar Express,' where the eyes seem so realistic, and yet you know it's animated.
One thing that's unique to 'Uncharted' is something called 'chasing picture,' where Naughty Dog run a section of gameplay and I'm allowed to ad-lib over it. We call it 'panning for gold.'
My first motion capture game was with Sony - 'NBA: The Life.' It was very ahead of its time. Brandon Akiaten, he was the writer and director. He had a real vision of what this game was meant to be; it was a basketball game where I was the Jerry Maguire sports agent type guy. And it was great!
'Uncharted' is the best job I've ever had. Film, television, whatever - it's without doubt the best. It's changed my life.
I've always had a penchant for dialects. I remember getting detention and being told, 'Have a think about where doing these funny voices might get you someday.'
When we did the first 'Uncharted,' we weren't able to capture the audio with the performances. We would go back and do A.D.R. - Automated Dialogue Replacement - in which you would hear yourself and then repeat your line. Even when we were doing that, there was a slight disconnect because you were trying to recreate a performance.
Because Naughty Dog relies on their facial team to hand animate the faces of each game character and they do such a remarkable job, I think you can be more realistic with your acting. It gives the story and what's happening to you the feeling that it's a game.